BANKAR , Sneha; WANKHADE , Madhura; YEWANKER, Tejas; ALMALE , Aditya; WANI , Harish; SHINDE , Amit. Virtual Reality in Gaming. International Journal on Advanced Computer Engineering and Communication Technology, [S. l.], v. 14, n. 1, p. 517–519, 2025. DOI: 10.65521/ijacect.v14i1.581. Disponível em: https://journals.mriindia.com/index.php/ijacect/article/view/581. Acesso em: 15 jan. 2026.